Beholder 2: Review

March 10, 2025

If we had any ministry of gaming industry, then the authors of the first Beholder Immediately after the success of the original, they would certainly be written out to the directive demanding to release an equally successful sequel. And developers, judging by Beholder 2, She would be successfully completed.
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Former manager

Beholder, published two years ago, became a sort of domestic variation on the topic Papers, Please – It was a simulator of a manager living in a gloomy totalitarian state of the future, which should almost legally monitor residents, install video cameras, blackmail, collect compromising and knock, reporting on violations.

Although it was possible, despite the threatening dangers, and try to act according to conscience, to help people, not to give them out, even sympathize with the revolutionaries. In almost every situation there was a choice on which the plot in general and the final of this whole story depended. The game turned out to be very successful, even a short film was removed from it from Evgeny Podchkin – Naturally, the exit of the sequel was only a matter of time.

Son for the father

No less natural is that the developers from the studio Warm Lamp Games decided to develop the ideas of the original. Again a gloomy totalitarian state, which is controlled by the wise leader. And again, we constantly decide: to report, collect incriminating evidence, blackmail or act according to conscience, trying to even go somewhere against the system? The choice is for us. Only this time the authors take higher, and we are already not in the role of the manager of one of the houses, but as an employee of the main ministry of the country, the position of which is the dream of millions.

However, the work there, to put it mildly, is not the most funny and interesting – to shift the pieces of paper and consider citizens’ appeals. And for any mistake, you can pay very bitterly – despite all regalia and title (only if you are not the wise leader, of course).

The father of the protagonist of Evan Redgrave, who was very influential and respected, but, despite this, in the first minute of the game, flew out of the window of the ministerial skyscraper, was also convinced of this. Five minutes later, a senior employee of the ministry was hanged, who drove our hero in the building, showed him a workplace and hinted that he had important information about Evan’s father.

It is around the secrets of the death of the father that the main storyline is built Beholder 2. In parallel, we learn that Evan, who only received the ministry, without suspecting it, became actually a “emitted Cossack” working for the internal security service. Therefore, he needs to collect information about colleagues and superiors and report where should.

Authority time

Despite the fact that Evan had such an influential dad (however, the hero did not communicate with him for several years), he has to start his career in the ministry from scratch, that is, from the first floor. And to grow and rise to a literal and hierarchical staircase, you need to earn authority glasses. Money is also necessary-if you do not pay bills for the apartment and do not do voluntary and compulsory contributions to any fund for supporting patriotism on time, the game will end ahead of time.

Earn both authority and means in several ways. Firstly, performing their daily routine-considering the appeals of citizens in the window and making the right decisions on them. To do this, it is necessary to accurately determine the topic of appeal (issues of order, patriotism, science, culture and sports, social policy), its character (request, complaint, denunciation, information) and send a citizen to a free cabinet on this day (here you need to go with a calendar and a calendar andschedule).

But this method is long and tedious-even despite the fact that appeals are very funny (“Our boss harasses all employees except me, punish him somehow”). It is much more effective and more interesting to perform numerous nonlinear quests – there were even more compared to the first part, and it was on them in Beholder 2 The main emphasis is made.

In addition, you can call on the phone, bringing to colleagues, to give honor from the statue of the leader, to find and bring the secretary of the boss different archival documents – all this also gives authority points. And time is spent on everything – a new resource in the game. The fact is that the passage is divided into days of nine gaming hours in each. Reception of citizens, standing in one of the numerous lines (for example, to the same secretary of the boss), screening in the tables of colleagues, even ritual worships of the statue of a wise leader – everything spends a certain amount of time.

But after work, you also need to watch one of the series (knowledge in the show will help make friends with colleagues) and read books that give different useful skills and bonuses – for example, the possibility of hacking certain locks or a discount to pay for water supply. This brings additional dynamics and forces to think how to use precious time more efficiently-with each new day the deadline for payment of some next account is approaching. The first part also periodically included temporary restrictions, but in the sequel time is constantly hanging over the hero Damoklov Sword.

Flour of conscience

Anyway Beholder 2 -This is still a game about your own conscience and humanity. Already in the first minutes there will be a choice, pass by or even kick an eternally sluggish clerk, once again scattered paper on the floor, or help him. And this immediately determines who you are.

One of the first global quests is due to the fact that you need to get a promotion, eliminating other colleagues applying for this position. And to do this is also allowed in different ways. For example, one, unrequitedly in love with another colleague, can be brought to suicide or even to the fact that one day he will come to the office with weapons and begin to shoot everyone in a row (and even Evan can shoot). And you can, on the contrary, make friends with him, help him, and then ask for help with an increase. Another colleague in a certain situation will be able to bring under the monastery for smuggling and trading stimulants.

There is always a choice. Even when your immediate superior demands to substitute one of the employees of the ministry, offering this a bribe with false money, you can warn a colleague. And you can leave everything as it is by destroying a stranger, but earned the respect of the authorities and another portion of authority points.

What to do in a particular situation is also strongly affected by who you are dealing with. IN Beholder 2 many great dialogs and interestingly registered characters. The same Controller’s colleague is such a vile and unpleasant comrade that you want to substitute him from the principle. And vice versa, harmful and angry, it would seem, the secretary in fact turns out to be a woman who has experienced a personal tragedy, and now secretly helps orphanages, about which the government has forgotten.

At the same time, the game constantly tests us and literally provokes, forces us to act not humanly. Do not want to open someone else’s letter or refuse to substitute/play a colleague? Then lose the quests, and with this – the ability to earn money and authority faster. Just sit, do routine, do not offend anyone and copy them – so slower, but more honest, and the conscience will be clean.

Beholder 2, Of course, she was a success. Here, an even more dynamic, collected plot, full of scandals, intrigues, investigations, as well as betrayal, secrets and espionage games. And all this is accompanied by numerous tragedies and comedies of small people, cogs in the state colossus. At the same time, the mechanics successfully inscribed in the general canvas appeared, and the game itself moved to 3D, became more pretty, modern (preserving the gloomy black and white style) and convenient-including in management and navigation. In general, you need to shoot such a short film, but a full -fledged movie.

Pros: intriguing plot;new time accounting mechanics that fit perfectly into the general outline;a lot of nonlinear quests where the choice really matters;The perfectly conveyed atmosphere of gloomy totalitarianism;The game has become three -dimensional and more pretty;Authentic sound and musical accompaniment.

Cons: A lot of routine work and “Pharma”.

Beholder 2

The best comments

With an increase, Evan switches to the 12th floor, where again you need to achieve an increase. But the environment completely changes, including characters, quests, and even its main work. After 12 there will be a 25th floor, and then the final, 37.

The author of the review will answer better than the game. Strange claims to the language. “Literally” is used in the meaning of “right” to emphasize the meaning. Here is an example from the explanatory dictionary: “Everyone literally trembled from the cold”. And in the example with a colon, this can be both a statement and a question. The article has a question. If it were a statement, punctuation would be different.

“For example, time is not a new resource, it was in the first part.»You seriously say that the time in the second part works just like in the first?? In the sequel, it turned into a full -fledged resource on a par with money and authority and works differently. Do not believe me, then read at least the reviews of other players in the same Steam: “Great game. The departure of Pint’N’Klika for a while with the complete absence of hotkeys and uncomfortable angles towards “Time as a resource” I consider a very successful decision. Played completely different “. Or – “Time is a new resource in the game, in addition to money and authority. It is spent on most actions, and may end at the most inopportune moment.»How exactly the time works in the sequel, the text says.

“The author says that the game simply has grind and farm, and that the game about moral choice.»Yes, I say, and what’s next, what’s wrong here?) And the whole text I describe the artistic chips of the second part, and not the first. About the first in the first two paragraphs.

The rest is difficult to comment-some kind of taste. Do not need a question mark? Yes, God is with you, I think that you need. And after that, here – “I like the new stop of Stopheim – to illuminate Indiagra with a text format.»In general, I want to ask what planet you fell and when the last time you entered our site? “New Potion Stopheim” … Funny) Makoveev, you hear, it turns out that all the last 5 years it turns out I have promoted a new chip of Stopheim with Likhachev here)

Interestingly, on Stopheim, articles pass through the editor’s hand? While I read, my eye was clutching a couple of jambs. Moreover, both punctuation and logical. For example, time is not a new resource, it was in the first part. Or how the game can “literally provoke”, but how then it can “not literally” do it. Or “and again we constantly decide: to convey, collect compromising, blackmail or act according to conscience, trying to even go somewhere against the system?”, In general, this is not a question, but a statement of affordable actions, a question mark is not needed. I myself write on the top three, but these are comments, so I have the right to criticize. It is still worth talking about the time of action in the game, maybe my memory changes me, but this is not said about it anywhere. And so in the game no one uses smartphones, but everywhere printed machines and elt televisors.

I like the new stop of Stopheim – to illuminate Indiagra with a text format. And the authors give the opportunity to be self-realized, and the site of the penny itself spends on this, and the site’s motivation appears to visit, since the expansion of the horizons that is not on other resources (the only thing I would like is that this material somehow appeared separately,otherwise I constantly pass it to the main one due to the fact that he mixes with other previews). But if you spend a penny on textbooks, then admins should understand that for this money they will not find an expert on the Russian language, which is the third in the world in the world in the world.

And so the article is about nothing, the whole article describes the artistic chips of the first part of the game, but it would be worth talking about working on mistakes. In the first part there was a hell of timeage, and this was even said in the comments under the news about the release of the sequel. You physically could not knock out a good ending at the first passage, as you just did not have time to make decisions trite. And repeated backling lost meaning, since all the upcoming scripts are known to you in advance, and you just need to do everything correctly. But there was no grind and farm in the first part, the hero received payment for quite plot tasks, and even the denunciations were beaten by the test for resourcefulness. Moreover, the developers knew about these jambs and even introduced the second game mode – a thaw. The author says that the game simply has grind and farm, and that the game about moral choice.

Bottom line: The article did not reveal the essence of the game. This is rather a preview than a full -fledged review.

About time and really poorly explained. I have not played the first part yet, but, as I understand it, it was completely in real, and if the player does nothing, time still goes. The second part is more likely “step -by -step”, where a certain number of time glasses are spent on each step – for short actions for 5 minutes, for long (stand in line for the secretary) and it happens for an hour. It is still necessary to decide how to use time effectively, but there was an opportunity to stop and think about what to do next.

Although the game is good, the second part disappointed me somewhat.
First, this time, here I do not agree with the review. In the first part you had a deadline, events tied to the course of time. There is nothing like this in the second. Time does not press you. Yes, if after the start of the day to go to bed without doing nothing, there will be a loss of money due to constant taxes, but it has no consequences. You can just spend the whole next day on the grind and you will even be in the plus. With quests, nothing will happen during this time. As a result, there is no shuttle, just coercion to the grind.
Secondly, this is a choice. In the first part, the choice was of great importance. You had to make a difficult decision to substitute someone for the sake of medicine for your daughter. The happy family of the hero demanded victims. In the second part, there is certainly a choice in large quantities, but it carries exclusively a narrative character. He does not put you at a dead end. The only sacrifice is a player, for the wrong choice he pays a grind ..
In fact, I did not pass the game until the end at the time of the comment, and perhaps I have wrong and everything has tremendous consequences. However, I have great doubts about this, and so far my only consequence is grind.

It is still worth talking about the time of action in the game, maybe my memory changes me, but this is not said about it anywhere.

He had not yet played this part, but on Stream Evgeny Baranov said that events in the second part occur before the first, that is, this is a prequel, although xs.

Beholder, published two years ago, became a sort of domestic variation on the theme of Papers, please – it was a simulator of a manager living in a gloomy totalitarian state of the future

And what’s the difference, the actions of the two parts take place at what incomprehensible time in what non -existent state, the essence of this.

And what, in fact, happens with an increase? In the game, the place of action, gameplay, the characters surrounding us or this is the final quest changes?

Excerpt with a description of the game in the stiminum: “In this gloomy totalitarian future of people’s lives belong to the state.
Repressive laws and total surveillance replaced freedom, equality and fraternity.”

In fact, this is not the case. After 2 increased, Evan enters the 25th floor of the ministry, where they create and program “Karlov”. If you develop communication with the head of the floor and carry out his tasks, then Evan can get to the laboratory of the boss, where the so -called “Karl 0” is located. To correct the defect in the firmware of the Carls, you will be entrusted with the task of finding out the unpleasant past of Karl 0, during which we find out, the protagonist of the first part.
His real name is Karl Stein, who introduced an experimental tool that allows you to discard the need for a dream and arranged to work as a managing house. His daughter died due to illness, which could be cured by the forbidden imported medicine, she said that the Sunny lives in her chest in her chest. The son loved to study, fell in love with the professor’s daughter, but there was not enough money to leave with his beloved and shot that with her father, and he himself threw his studies and went to work in the mines, where he died under the rubble. Carl’s wife was killed during the skirmish of workers.
All this was the worst option for the development of events in the first part of the game. From here it can be argued that the events of Beholder 2 occur after the events of the first part.

The game exactly occurs after the events of the first part.
One of the quests will be sent to the GG from the first and his Sudbu

I think the developers tried to balanced between humor and tin, but somewhere they were short, somewhere overwhelmed

Kirill, whether you have met bugs?
The replicas are simply important for passing, a couple of times a working computer (which is actually symbolic :))

Beholder 2 is well shown the essence of the totalitarian society. No, the point is not about the guards who fuss people with batons and not in hanging for the public for the offenses at work. The fact is that for the entire game we do not meet almost a single person who would speak out of the regime badly. It doesn’t matter who it is – a rich son of an influential dad, a colorful food saleswoman who knows everything about everything, a mentally ill woman, mafiosi – all of them speak positively about the authorities and certainly about the wise leaders. Strange laws, grinder, executions for contacting the Ministry of Labor and so on do not raise questions. In the political sense, the population is completely with everything according to, it cannot think that the one who may be more than right.

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